JSON is about interoperability particularly between different teams or users.
Considering Capcom games are all from the same place, they really should have gone binary and at worst used a tool to read the json and write out something like protobufs.
Apocryphon 12 hours ago [-]
[dead]
pjmlp 14 hours ago [-]
Not only, Devil May Cry also uses RE:Engine.
cfwlr 14 hours ago [-]
All of their current gen games run on RE engine now, they've unified all their pipelines
> So the fastest JSON serializer for .NET now is developed by CAPCOM as part of their game engine that powers Resident Evil / Biohazard
https://x.com/edandersen/status/2105845938296394082
Considering Capcom games are all from the same place, they really should have gone binary and at worst used a tool to read the json and write out something like protobufs.